So when the time will come for brewing the permanent stat increasing potions, even for the STR-based warriors you'll probably want DEX-potions – the accuracy is that important. And it's not like there are many other sources of it – only the Accuracy skill and, well, skill points are really precious in the game. As the game proceeds, the foes become harder to hit and your damage output increases (naturally) so the accuracy bonus stays relevant – you don't want to miss often (that's if you're a warrior – for casters Dexterity is useless). The only exception here is Dexterity – whereas other attributes don't scale that well (that's the reason why they don't matter that much), the accuracy from the DEX is applied to both STR & DEX based melee & ranged weapons. In terms of racial choice, basic stats mean much less than the available traits. Of course, having the properly assigned stats helps in the very beginning, but what I mean is that you shouldn't fret about “oh, insectoid has only 9 vitality, he's never gonna be a tank!” And, even with the 6 base strength, ratlings can still use the heavy weapons without much problems. And even the starting foes have around 100 HP here, btw, so 300 HP monster is nothing uncommon.ħ5 health with vitality 15 is 50% more than 50 health with vitality 10, but later in the game that becomes 225 vs 200 – 12.5% difference. For example, a 6 STR ratling has 6.75 less damage per hit than the 15 STR minotaur – but against the 300 HP monster and with the average damage of your weapon as 50, is that truly significant? Still takes 6 hits to bring it down. What's important to understand is that 3 out of 4 stats don't matter that much. These bonuses are gained if your stat is above 10 – if it is below, you suffer from equal penalties instead. Willpower: +5 energy, +2% cold resistance Vitality: +5 health, +2% poison resistance Strength: +0.75 damage to STR based weapons, + 2% fire resistance, +3 kilo carrying weightĭexterity: +0.75 damage to DEX based weapons, +1 evasion, +2 accuracy, +2% lightning resistance
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